Workshop “The Web Social” - EGC 2010 - Hammamet, Tunisia - January 26, 2010 The workshop includes the following topics (but not limited to): * Knowledge discovery from social data; * Social networks (personal/professional) analysis; * Sociological phenomenon in the social Web; * Service providers and the social Web; * Semantic Web and the social Web; * Applications of social knowledge; * Content and services personalization; * Business models of the social Web; * Information retrieval and filtering in the social Web; * Social Web and mobility; * Community extraction and analysis; * Privacy in the social Web; * etc.
Workshop on the Web Social @ EGC 2010
Last Week In W3C Social Web
The privacy box: a software proposal
“Privacy is conceived of as an interpersonal boundary process by which a person or group regulates interaction with others. By altering the degree of openness of the self to others, a hypothetical personal boundary is more or less receptive to social interaction with others. Privacy is, therefore, a dynamic process involving selective control over a self–boundary, either by an individual or by a group.”
However like dark matter, dark users are observable due to their effects on the rest of the universe. If a dark user comments on a stream entry, I can see that comment. More importantly, I can see their user-ID, and I can generate a URL to a page that will contain their name. I can then watch for their activities elsewhere. Granted, I can’t directly search for their activity, but I can observe their effects on my friends. For want of a better term, I’ve been calling this “dark stalking”.
PJF’s Pages - Journal - Dark Stalking on Facebook
And as a supplier that is providing these services, I can focus on what I am good at - my comparative advantage - so that I can continue adding value to the people that use my offering.
Data portability and media: explaining the business case » By Elias Bizannes » DataPortability, business case
In offering its free service to users,” Kelly told congress, “Facebook is dedicated to developing advertising that is relevant and personal without invading users’ privacy, and to giving users more control over how their personal information is used in the online advertising environment.
Facebook Lobbies Washington on Privacy
We have conducted the first thorough analysis of the market for privacy practices and policies
in online social networks. From an evaluation of 45 social networking sites using 260 criteria we
find that many popular assumptions regarding privacy and social networking need to be revisited
when considering the entire ecosystem instead of only a handful of well-known sites. Contrary to
the common perception of an oligopolistic market, we find evidence of vigorous competition for new
users. Despite observing many poor security practices, there is evidence that social network providers
are making efforts to implement privacy enhancing technologies with substantial diversity in the
amount of privacy control offered. However, privacy is rarely used as a selling point, even then only
as auxiliary, non-decisive feature. Sites also failed to promote their existing privacy controls within
the site. We similarly found great diversity in the length and content of formal privacy policies, but
found an opposite promotional trend: though almost all policies are not accessible to ordinary users
due to obfuscating legal jargon, they conspicuously vaunt the sites’ privacy practices. We conclude
that the market for privacy in social networks is dysfunctional in that there is significant variation
in sites’ privacy controls, data collection requirements, and legal privacy policies, but this is not
effectively conveyed to users. Our empirical findings motivate us to introduce the novel model of a
privacy communication game, where the economically rational choice for a site operator is to make
privacy control available to evade criticism from privacy fundamentalists, while hiding the privacy
control interface and privacy policy to maximise sign-up numbers and encourage data sharing from
the pragmatic majority of users. Joseph Bonneau, Sören Preibusch: The Privacy Jungle - Paper and Dataset
in online social networks. From an evaluation of 45 social networking sites using 260 criteria we
find that many popular assumptions regarding privacy and social networking need to be revisited
when considering the entire ecosystem instead of only a handful of well-known sites. Contrary to
the common perception of an oligopolistic market, we find evidence of vigorous competition for new
users. Despite observing many poor security practices, there is evidence that social network providers
are making efforts to implement privacy enhancing technologies with substantial diversity in the
amount of privacy control offered. However, privacy is rarely used as a selling point, even then only
as auxiliary, non-decisive feature. Sites also failed to promote their existing privacy controls within
the site. We similarly found great diversity in the length and content of formal privacy policies, but
found an opposite promotional trend: though almost all policies are not accessible to ordinary users
due to obfuscating legal jargon, they conspicuously vaunt the sites’ privacy practices. We conclude
that the market for privacy in social networks is dysfunctional in that there is significant variation
in sites’ privacy controls, data collection requirements, and legal privacy policies, but this is not
effectively conveyed to users. Our empirical findings motivate us to introduce the novel model of a
privacy communication game, where the economically rational choice for a site operator is to make
privacy control available to evade criticism from privacy fundamentalists, while hiding the privacy
control interface and privacy policy to maximise sign-up numbers and encourage data sharing from
the pragmatic majority of users. Joseph Bonneau, Sören Preibusch: The Privacy Jungle - Paper and Dataset
Gamers want to see games that allow for interaction in a virtual world where they experience everyday life through their customizable avatars. These games are considered a respite from real world monotony and pressures.
China SNS Gaming Applications: What’s Next? | CNReviews
vCard Format Specification at work
This is the change log on the new vcard format specification which is being actively edited.
The point I wanted to make here is that, when “social data” transfers from one individual to another in a social network, even though these individuals have complied with the immediate privacy policy, there might be some other policy further up which they could be violating without them knowing. Oshani
Use Cases on Privacy and Context by Oshani Seneviratne on 2009-05-21 (public-xg-socialweb@w3.org from May 2009)
Scoping Presence
Try it yourself now… Identify a piece of technology you are working with or developing
- What role, if any, does presence play?
- What is its purpose?
- What/who are the presentities?
- What kind of presence information does it use?
- How is it produced?
- How is it consumed?
- What is the balance of presence types?
- How might it work differently using a different pattern of presence?
From the slides of Scott about Presence